![]() The second best piece of tech in the game - certainly the most fun to use - is the Fulton surface-to-air recovery system. Unmarked enemies can often surprise you and ruin your perfect stealth streak, but I prefer it to the radar system and vision cones of Metal Gear Solids past. As in the game's prologue, Metal Gear Solid 5: Ground Zeroes, observation of the battlefield is vital to your success in The Phantom Pain Big Boss can mark enemies and track their location with a godlike clairvoyance. ![]() One of the most effective tools in Big Boss' bag of tricks is his set of binoculars. Occasionally, I felt better about just shooting them in the knees to disable them, then hoping that they'd survive a trip back to Mother Base. As a stealth game pacifist, I preferred to keep my kill count low, though I rarely flinched when required to shoot some poor young soldier in the face. I found both tactical options to be valid in The Phantom Pain, sometimes depending on the mission at hand, though taking a stealthier approach I found paid dividends over time. He can sneak in quietly, knocking out foes with tranquilizer darts or go on a murderous rampage, unleashing air strikes and sniper fire at bases until everyone stationed there is dead. These missions include exfiltrating prisoners eliminating military commanders either through assassination or kidnapping dismantling the infrastructure of occupying forces and more.īig Boss has a wealth of weapons, tools and tactics at his disposal in stealth and combat situations. In an effort to grow that force, named Diamond Dogs, and expand the group's stronghold, Mother Base, Big Boss takes on paid mercenary missions to fund his private military group. The Phantom Pain doesn't waste much time getting players up to speed, but tells them that they're on a mission of revenge, a mission to rebuild Big Boss' once-thriving private army. Players who haven't touched last year's Metal Gear Solid 5: Ground Zeroes will find themselves thrust into a conflict that, without similar knowledge of previous Big Boss-starring games Metal Gear Solid 3 and Peace Walker, can be pretty confusing. Set between the events of 2010's Metal Gear Solid: Peace Walker and the original Metal Gear, the 1987 stealth game progenitor in which Big Boss plays the role of chief antagonist, The Phantom Pain serves as a sort of "missing link" between those two games, an opportunity to learn how Big Boss transformed from a sympathetic hero to an iconic villain. Players who haven't touched last year's Metal Gear Solid 5: Ground Zeroes will find themselves thrust into a conflict that can be pretty confusing ![]() The Phantom Pain closes the loop on the three decade-long Metal Gear saga and the result, warts and all, turns out to be one of the best entries in the series. ![]() The Phantom Pain, an open-world stealth game about the adventures of Big Boss, also known as Snake, seems to be his unexpected swan song. Series creator Hideo Kojima has been making Metal Gear games with publisher Konami for close to 30 years, creating sequels and prequels that bounce back and forth between the future and the past of a labyrinthine fictional world of spies, cold wars and walking nuclear weapons bearing the series' name. Phantom limb pain is the sensation that flesh once a part of your body can still be felt, can cause you suffering, after it's gone. It's fitting that one of the recurring themes of Metal Gear Solid 5: The Phantom Pain is about the loss of a part of your being. ![]()
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